Skip to main content

Why a *Steampunk* Murder Mystery party?

The Steampunk subculture has intrigued me since college; like a lot of people, I was first introduced to the idea by the long running Girl Genius comic. It's an idea that appeals to me: a mix of history, fantasy, science, and fashion. Steampunk is all about anachronisms: about putting old things together in new ways. I love that. 

Do I still need to explain what Steampunk is? I feel like it's much more familiar than it used to be, but the short version is creations (stories, art, fashion, contraptions) that play with the  culture and scientific understanding of the Victorian eraor really anything from the 1800s. The rules aren't terribly strict, and there is plenty of overlap with other genres. But you tend to see a lot of steam powered devices, corsets and top hats, airships and automatons. And it's really, really fun. Maybe sometime I'll write some more about it; there's a lot that can be said just exploring and explaining the genre. 

During 2020 I, like most humans, found myself with a lot less social interaction than I wanted. In the middle of doom scrolling on Facebook I stumbled across an interesting group; The Utah Steampunk Society. That alone piqued my interest, but then I saw they were currently doing a card exchange. Steampunk vibes and human interaction? I signed up immediately. 

And I am so glad I did! After a few mailed interactions I was finally able to meet the other society members in person, and I've found them a welcoming group of friends who are all as weird as I am. Besides the others being wonderful people, it's also a fun club to be in. We race RC cars with teapots, discuss Jules Verne, make crafts, and wear costumes in public. It's a blast.

Now, because of the Society, I learned of and attended a steampunk themed event a couple of years ago. Kind of an interactive theatre event, where you could pay extra to have your character included in the story. I was quite excited and put a lot of time and effort into my costume:
The author dressed up as a steampunk style fairy
Meet my fairy engineer character


I will say this: I had a great time. Also, I won a tiny skull in a jar in the costume contest. What night isn't improved by something like that?

However, the event had some significant flaws. Which is why I'm not giving any identifying information about it. I was one of the people who paid extra to have my character "written into the story"; but that didn't actually happen. The world-building information we were given in advance was largely ignored at the actual event. The story itself had some plot holes; they were intended, I think, to sew seeds for a sequel event but they mostly just left guests confused. The actors all did an amazing job; they had great costumes and played their roles well. But the guests did not get the promised power to change the outcome of the events. And marketing failed to make it clear that this event was adult rated, something I only learned when the burlesque dancer came out. I'm not the only guest who got really uncomfortable really fast.

Later on I had a good chat with the other Society members who had attended the event, dissecting what had gone right or wrong and why. This got me thinkingwhat if I'd been the one running the event? What would I have done differently? 

For that matter, what could I still do differently?

An interactive experience where the guest characters all mattered, where the story was self contained but hinted at a larger world, and where the information about that world was relevant and useful.

Well, obviously it had to be a murder mystery party. 

The Steampunk Society was very supportive when I asked if I could try writing and hosting such an event. I spent a few months on the project; it was my first time writing one of these and I had a lot to figure out. But I had one goal in particular: I wanted every character to be fun to play. After all, the guests were going to be my friends, and I didn't want any of them to feel left out or let down. 

I hosted the event last September. I certainly made mistakes. There were clues that didn't make it to the right people, a bunch of the character packets were incomplete, and I had some issues with the audio. But in spite of this, the event was a huge success! Everyone had a great time, and they successfully solved the mystery. Watching the players interact in character was a delight, and I loved seeing everyone discover the twists and turns of the story. Several people said they would have been willing to pay to attend a party like it.

Which got me thinking again.

So that brings me to the present. I'm planning another murder mystery party for the society this fall--going for more of an American vibe but taking place in the same world--but I also want to see if people really will pay for this game I wrote. So I'm currently in the process of editing my murder mystery party"Death in the Skies!"fixing the problems and writing instructions that someone else could use. I've been making good progress; I'm actually hosting a beta test next week, to make sure all of my updates and changes work. This process keeps taking longer than I think it will, but the hope is that soon (in a few weeks or in a few months) I'll be able to open an Etsy shop and try to sell the game. If I actually pull this off, I'd like to try writing and selling other murder mystery parties. There are a few very successful online shops doing just that, so it seems possible. Even if I only sell two copies, though, it'd still be more money than I've ever made from writing before. 

But even if I don't make any sales, I'm having a good time. The story is fun, the characters are fun, and creating this world is fun. I'm enjoying the graphic design parts of the process, and all the problem solving that is part of making a complicated project like this. I've definitely been learning a lot! It's not quite the direction I would have expected to go to try to start a writing career: but I'm excited to see where this path will lead me. 

A Murder Mystery Steampunk Party: Death in the Skies!



Comments

Popular posts from this blog

Let's talk stories...

Hi, my name's Jennifer (or Jen for short), and as the blog title gives away--I love to tell stories. And to read stories. Or watch them, or play them. And especially to write them. I've been writing for as long as I can remember; even before I could physically write, I would dictate stories to my parents. (From this came my first fairytale retelling; Snow White and the Forty Good Men. I had wanted it to be the forty thieves, like in the third Aladdin movie, but my Mom didn't think thieves were good characters for a four year old to be writing about and we made a compromise. Thus, my first experience with editorial meddling.) (Love you, Mom)  I didn't have a handy photo of five year old me dictating fairy tale retellings, but here's a shot of eight year old me dressed up as a cowgirl for Halloween. A document I found in a box of old homework assignments. I don't for the life of me remember where "Silent Sariah Weston" came from as a pen name...

When Feedback Feels Like Failure: A Sensitive Writer's Guide to Accepting Criticism

A few weeks ago I ran a beta test on my Murder Mystery Party. It was a good test; I got a lot of useful feedback from it. The players had a great time and correctly solved the mystery. But I think it’s worth acknowledging that sometimes “got a lot of useful feedback” feels like failing. I do value the critiques I get on my writing, I really do! Feedback is vital in trying to improve at any skill, particularly writing. And I am always grateful when people are willing to give me the time and effort to look at something I’ve made and tell me honestly what they think of it, what I’ve done right, and where I can improve. But—I’m also a very sensitive person. In a lot of ways; I have sensitive skin, I have sensitive teeth, I have sensory defensiveness as a symptom of sensory processing disorder, etc. And like many artists and writers, I’m emotionally sensitive. This comes with pros and cons. For example, it helps me to be empathetic and to appreciate beauty. But it also means that I’m sens...

Write It, Badly

A while ago I found myself stuck on a scene in a novel I'm working on. I’m somewhere in that spectrum between planner and pantser, so I had written an outline; but somehow my outlines rarely survive contact with my drafts. It’s like my characters get stage fright; they freeze in place until I can give them the right cues. But this time I couldn’t get them to budge. I have a few strategies for when the wheels get stuck: rethinking the scene from scratch, changing up which characters are in the room, cutting the scene out entirely, etc. But I had recently encountered a piece of writing advice on Tumblr that seemed worth a try. “Let your story be bad for a day. Aggressively bad.” I hoped writing a terrible draft would help me get past that unreasonable desire to write the scene perfectly the first time. Or at least serve as a placeholder so I could move on with the book and come back later. So, I decided to give it a try. And it was horribly, horrendously, nail-bitingly, gloriously ba...