I mentioned that I was working on a second murder mystery party for the Steampunk Society. And then I dropped off the face of the earth because it turns out working a full time job and writing a murder mystery party for 18 people takes up all my time management skills. But I hosted the event on Saturday so now things are slowing down a bit. The event was... well, chaotic. I shouldn't call it a failure because the players had a good time, but things were a lot messier than my previous mystery party. All in all, it was a good learning experience. I'm glad that editing my first mystery party has been taking so long because this second party taught me some valuable lessons that will improve the first one. Still, it's always disappointing when something you plan doesn't go as planned. As I've mentioned before , I struggle with that perfectionistic streak that makes me want to get things right the first time. To make a perfect experience for the readers or players, so t...
A while ago I found myself stuck on a scene in a novel I'm working on. I’m somewhere in that spectrum between planner and pantser, so I had written an outline; but somehow my outlines rarely survive contact with my drafts. It’s like my characters get stage fright; they freeze in place until I can give them the right cues. But this time I couldn’t get them to budge. I have a few strategies for when the wheels get stuck: rethinking the scene from scratch, changing up which characters are in the room, cutting the scene out entirely, etc. But I had recently encountered a piece of writing advice on Tumblr that seemed worth a try. “Let your story be bad for a day. Aggressively bad.” I hoped writing a terrible draft would help me get past that unreasonable desire to write the scene perfectly the first time. Or at least serve as a placeholder so I could move on with the book and come back later. So, I decided to give it a try. And it was horribly, horrendously, nail-bitingly, gloriously ba...